Chaldworm
Chaldworm
Description: An armor-played worm traversing solid ice to strike prey from below.
Motives & Tactics: Separate, Ambush, Retreat
Tier: 2
Type: Skulk
Difficulty: 15
Attack Modifier: +3
Thrash: Close | 3d8 phy
Major 10 | Severe 20
HP: 5
Stress: 4
Experience:
Stealth +3
Tracking +1
Features
Frozen Delicacy - Passive
When killed, the worm can be harvested with a Finesse (14) roll for its succulent and highly nutritious meat, glandular oil, and armored plates. The glandular oil can be processed into Worm Oil, and the armored plates can be crafted into a Worm Shield.
Tunnel - Passive
While superheated, the Chaldworm can move through solid ice at a rapid speed, up to a Far distance per activation. It leaves a large tunnel in its wake.
Superheat - Action
Mark Stress to secrete oil from its glands and superheat its headplate for the next hour. It glows white hot, dealing an additional 1d8 magic when it uses Thrash. The Chaldworm can only use its other abilities superheated.
Ice Breach - Action
+6 Attack Modifier
While superheated, mark a Stress to accelerate rapidly while under a target, bursting out of the ice and launching them into the air. As the ground rumbles, the target must first make an Agility (14) reaction roll or be made Vulnerable. Then, as the worm bursts out of the ice, it makes a melee attack with a +6 attack modifier. On a success, the target takes 2d10 phy and 1d10 mag damage, and is thrown into far range.