Adversaries

Chaldworm

Chaldworm

Chaldworm

Description: An armor-played worm traversing solid ice to strike prey from below.

Motives & Tactics: Separate, Ambush, Retreat

Tier: 2

Type: Skulk

Difficulty: 15

Attack Modifier: +3

Thrash: Close | 3d8 phy

Major 10 | Severe 20

HP: 5

Stress: 4

Experience:

Stealth +3

Tracking +1

Features

Frozen Delicacy - Passive

When killed, the worm can be harvested with a Finesse (14) roll for its succulent and highly nutritious meat, glandular oil, and armored plates. The glandular oil can be processed into Worm Oil, and the armored plates can be crafted into a Worm Shield.

Tunnel - Passive

While superheated, the Chaldworm can move through solid ice at a rapid speed, up to a Far distance per activation. It leaves a large tunnel in its wake.

Superheat - Action

Mark Stress to secrete oil from its glands and superheat its headplate for the next hour. It glows white hot, dealing an additional 1d8 magic when it uses Thrash. The Chaldworm can only use its other abilities superheated.

Ice Breach - Action

+6 Attack Modifier

While superheated, mark a Stress to accelerate rapidly while under a target, bursting out of the ice and launching them into the air. As the ground rumbles, the target must first make an Agility (14) reaction roll or be made Vulnerable. Then, as the worm bursts out of the ice, it makes a melee attack with a +6 attack modifier. On a success, the target takes 2d10 phy and 1d10 mag damage, and is thrown into far range.