Immortal Crab
Immortal Crab
Description: A massive crab with incredible regenerative abilities.
Motives & Tactics: Sunder, Shuck, Devour
Tier: 3
Type: Bruiser
Difficulty: 14
Attack Modifier: +3
Pinch: Melee | 2d12+12 phy
Major 22 | Severe 35
HP: 6
Stress: 4
Experience
Strong +2
Features
Effectively Immortal - Passive
Whenever the Immortal Crab loses an HP, one of its limbs is severed. When it reaches 2 HP it can no longer attack or use Claw features. When it reaches 1 HP it can no longer move. If the crab is unprocessed for 1 hour after reaching 0 Hit Points, it will completely regenerate itself. If a severed limb is unprocessed for 1 hour it will begin to regrow an entire Immortal Crab over the course of the next 8 hours.
Sundering Claw - Action
Mark a Stress and make a Pinch attack. On a success, it also reduces the target’s Evasion by -1 until their next short rest.
Shucking Claw - Action
Spend a Fear and make a Pinch attack. On a success, it also reduces the target’s armor score by -3 until their next short rest.