Kinekozan Cockatrice
Kinekozan Cockatrice
Description: Reptile-fish hybrids that vary in length, armed with powerful jaws.
Motives & Tactics: Hide, Hunt, Subsume
Tier: 4
Type: Skulk
Difficulty: 19
Attack Modifier: +7
Beak & Mandibles: Very Close | 6d10 phy
Major 25 | Severe 80
HP: 4
Stress: 4
Experience:
The Waltz +8
Features
Stone Snare - Action
Spend aFear to turn an area of stone within close range of the cockatrice in to a quicksand-like slurry, slowing anyone who moves through it. Any PCs who attempt to pass through must succeed on an Agility (19) roll or become Ensnared. While Ensnared, the PC is Restrained and Vulnerable.
Leech Moisture - Action
+5 Attack Modifier
Mark Stress to make an attack against an ensnared target in melee. On a success, deal 4d20 mag damage. The cockatrice sinks its mandibles into its victim and sucks all liquids from the flesh around the wound, turning affected areas to stone as it does so. Until their next long rest, they cannot heal Hit Points.
Keening Dive - Reaction
Once this adversary only has 1 HP left, you can mark a Stress to have it keen, discharging large amounts of raw magic and diving into the stone. From there it acts like an aquatic hazard, swimming through the stone. Its difficulty becomes 22.