Adversaries

Kinekozan Cockatrice

Kinekozan Cockatrice

Kinekozan Cockatrice

Description: Reptile-fish hybrids that vary in length, armed with powerful jaws.

Motives & Tactics: Hide, Hunt, Subsume

Tier: 4

Type: Skulk

Difficulty: 19

Attack Modifier: +7

Beak & Mandibles: Very Close | 6d10 phy

Major 25 | Severe 80

HP: 4

Stress: 4

Experience:

The Waltz +8

Features

Stone Snare - Action

Spend aFear to turn an area of stone within close range of the cockatrice in to a quicksand-like slurry, slowing anyone who moves through it. Any PCs who attempt to pass through must succeed on an Agility (19) roll or become Ensnared. While Ensnared, the PC is Restrained and Vulnerable.

Leech Moisture - Action

+5 Attack Modifier

Mark Stress to make an attack against an ensnared target in melee. On a success, deal 4d20 mag damage. The cockatrice sinks its mandibles into its victim and sucks all liquids from the flesh around the wound, turning affected areas to stone as it does so. Until their next long rest, they cannot heal Hit Points.

Keening Dive - Reaction

Once this adversary only has 1 HP left, you can mark a Stress to have it keen, discharging large amounts of raw magic and diving into the stone. From there it acts like an aquatic hazard, swimming through the stone. Its difficulty becomes 22.