Adversaries

Minotaur

Minotaur

Minotaur

Description: A massive bull-headed Firbolg with a quick temper.

Motives & Tactics: Gore, Overpower, Pursue, Navigate, Consume

Tier: 2

Type: Bruiser

Difficulty: 16

Attack Modifier: +2

Battleaxe: Very Close | 2d10+10 phy

Major 14 | Severe 27

HP: 7

Stress: 4

Experience:

Navigation +2

Features

Slow (2) - Passive

This adversary costs 2 action tokens to activate. “The enemy moves slowly, but with incredible strength.”

Charging Bull - Action

Spend a Fear to make an attack roll on a group within Very Close range. The Minotaur charges through them, making an attack. Any they succeed against are knocked back to Close range and take 2d10+10 phy damage. If they are knocked into a solid object or another creature, they take an additional 1d8+3 phy (add the damage together). “The Minotaur lowers their head and charges, knocking you back with incredible force.”

Gore - Action

Make an attack against a target within Very Close range, moving the Minotaur into melee with them. On a success, deal 2d6+15 phy damage to the target. Armor is only worth half its value against this attack. “The Minotaur slashes and stabs with their huge horns, punching through your armor.”