Minotaur
Minotaur
Description: A massive bull-headed Firbolg with a quick temper.
Motives & Tactics: Gore, Overpower, Pursue, Navigate, Consume
Tier: 2
Type: Bruiser
Difficulty: 16
Attack Modifier: +2
Battleaxe: Very Close | 2d10+10 phy
Major 14 | Severe 27
HP: 7
Stress: 4
Experience:
Navigation +2
Features
Slow (2) - Passive
This adversary costs 2 action tokens to activate. “The enemy moves slowly, but with incredible strength.”
Charging Bull - Action
Spend a Fear to make an attack roll on a group within Very Close range. The Minotaur charges through them, making an attack. Any they succeed against are knocked back to Close range and take 2d10+10 phy damage. If they are knocked into a solid object or another creature, they take an additional 1d8+3 phy (add the damage together). “The Minotaur lowers their head and charges, knocking you back with incredible force.”
Gore - Action
Make an attack against a target within Very Close range, moving the Minotaur into melee with them. On a success, deal 2d6+15 phy damage to the target. Armor is only worth half its value against this attack. “The Minotaur slashes and stabs with their huge horns, punching through your armor.”