Adversaries

Solsunk Siren

Solsunk Siren

Solsunk Siren

Description: The sirens of the Solsunk Sea fill the ocean air with a beautiful and mournful song. These deadly creatures resemble both human and fish, and will consume any creature that falls under their spell.

Motives & Tactics: Lure, Paralyse, Eviscerate

Tier: 3

Type: Solo

Difficulty: 16

Attack Modifier: +6

Trash Fling: Far | 2d12+15 phy

Major 27 | Severe 42

HP: 6

Stress: 9

Experience

Vortex +5

Features

Aquatic Creature - Passive

Sirens can breathe and move as easily in water as on land. They have been known to use this ability to drown their land-dwelling adversaries, holding them beneath the waves until they run out of air and drown.

Siren Song - Action

When you take this action, describe the strange song they sing. Any target within Far Range that can hear it must place a token on the action tracker and move within very close range of the Siren.

Rend the Flesh - Action

Mark a Stress to lash out and attack all targets in Very Close range at advantage. Any you are successful against take 2d12+12 phy damage and are Vulnerable until they heal at least one Hit Point.

Drown - Action

While in water, choose a target within Very Close range who is Vulnerable. Make an attack roll against them, and on a success, they are Drowning. While Drowning, for every token placed on the action tracker, the target must mark a Stress. Dealing Severe Damage to the Siren, or defeating them, will end the Drowning condition.

The Eye of the Beholder - Reaction

When a Siren is attacked, they can mark a Stress to take on the appearance of the person the attacker most loves. This immediately deals the attacker a Stress and they must make an InstinctReaction Roll (16). On a failure, while the Siren holds this form, any additional attacks they make against them are at disadvantage.