Environments

The Village of Hush

The Village of Hush

The Village of Hush

Description: A small but friendly village nestled into the heart of the Sablewood.

Tone & Feel: Musty yet breathable, alternatingly winding and steep.

Tier: 1

Type: Social

Difficulty: 11

Potential Adversaries:

Merchant, Bladed Guards, Strix-Wolves

Features

Guest Privileges - Passive

There are no inn’s or traveler’s camp, as the village has a tradition that any visitor will be taken in by a family and given shelter for three nights. During this time, the guests have priority over everyone else in the family for anything that belongs to them. After three nights, the visitors must trade families or leave the town.

Which family takes in the PCs? What visitor has been abusing guest privileges and what do they want here?

Clover’s Tavern - Passive

At the center of the town is a massive six-story tavern built around the trunk of an ancient tree. The tavern is where most of the village gathers in the evening, and PCs may learn rumors, meet the villagers, and relax. When they leave, the shoes they put up on the clothing line have minor trinkets inside that reflect how the forest sees them or that provide some minor portent of challenges to come.

What’s the talk of the tavern? What clues do the trinkets left in the PC’s shoes/boots provide?

Leave it to the Trees - Reaction

Spend a Fear when someone abuses guest privileges to summon a Deeproot Defender, 1d4 Sylvan Soldiers, and a Young Dryad. They kidnap the culprit and drag them off to face the justice of the Sablewoods.

Do the villagers notice when this happens? How do they alert the grove guardians to these abuses, or do the dryads just know? What is the origin of the guest privilege custom?

Arcanist’s Challenge - Action

The Whitefire Arcanist approaches the party with a request - investigate the nearby Spire, whose Keeper hasn’t been seen for a week. And now the eternal fire has gone out, suggesting misfortune.

What happened to the Spire Keeper? What will the PCs need to do to find them and put things right?

A small but friendly village nestled into the heart of the Sablewood.