Rules

Adversary Types

Adversary Types

Adversaries in Daggerheart are listed with types to represent the role they play in a scene. When building encounters, utilizing a mix of types will help present a dynamic and engaging challenge. Social type adversaries are primarily intended for social conflict rather than combat.

The types are: Bruiser, Leader, Minion, Horde, Ranged, Skulker, Social, Solo, Standard, and Support

Bruiser - Tough adversaries with powerful attacks.

Horde - A Horde represents a number of foes working in a group.

Leader - Adversaries that command and summon other adversaries.

Minion - Basic enemies that are easily dispatched but dangerous in numbers.

Ranged - Adversaries that attack from a distance.

Skulker - Adversaries that maneuver and exploit opportunities to ambush their opponents.

Social - Adversaries that are primarily interpersonal threats or challenges.

Solo - Designed to present a challenge to a whole party.

Standard - Rank and File adversaries.

Support - Enemies that enhance their allies and/or disrupt their opponents.