Rules

Armor

Armor

Armor allows you to mark armor slots to reduce incoming damage. Whenever you equip armor on your character, record its details in the Active Armor section of your character sheet, then in the Armor box at the top left of your character sheet, record your Armor Score. Your Armor Score includes your armor’s base score (see “Armor Statistics” below) plus any permanent bonuses you have to your armor from other abilities.

See “Armor Tables” for the armor options in this book (listed by tier).

Armor Statistics

Armor is defined by three details: a name, a base value, and (sometimes) a feature. For example, the Chainmail starting armor has the following statistics: | Name | Base Score | Feature | | Chainmail Armor | 5 | Heavy (-1 to Evasion) |

Name

As with weapons, most early armor is simply named for its type, such as Chainmail Armor. As you level up, you might acquire special armor such as Veritas Opal Armor.

Base Score

Your armor’s base score determines how much each armor slot reduces damage by, before any bonuses from other abilities. For example, if your base score is 5, you reduce damage by 5 each time you mark an armor slot (see “Reducing Damage” below).

Feature

Armor features describe any special rules that apply only to that particular armor. For example, some reduce or increase your statistics, and others give you special ways to use your armor slots.

Reducing Damage

When you take damage, you can negate some (or all) of it by marking one of the open Armor Slots next to the Armor box, then reducing the damage by your Armor Score. You start with six Armor Slots, and can earn more over the course of a campaign.

Each time you take damage, you can mark as many armor slots as you’d like (up to the total you have remaining) when reducing damage. Once all Armor Slots are filled, your armor is considered broken and can’t be used again until you repair it, usually as a move during downtime.

If you have an armor score of 0, you can’t mark armor slots. If an effect gives you a temporary armor score (like the Earth elemental incarnation for the Warden of the Elements), you can mark armor slots while the temporary armor is up. Any used slots must still be cleared at downtime before they can be used again.

Unarmored

Going unarmored does not give you any bonuses or penalties, but while unarmored, you don’t have access to armor slots unless you have a way to increase your armor score (like the Bare Bones domain card).