Armor Statistics
Armor is defined by three details: a name, a base value, and (sometimes) a feature. For example, the Chainmail starting armor has the following statistics: | Name | Base Score | Feature | | Chainmail Armor | 6 | Heavy (-1 to Evasion) |
Name
As with weapons, most early armor is simply named for its type, such as Chainmail Armor. As you level up, you might acquire special armor such as Veritas Opal Armor.
Base Score
Your armor’s base score determines how much each armor slot reduces damage by, before any bonuses from other abilities. For example, if your base score is 3, you reduce damage by 3 each time you mark an armor slot (see “Reducing Damage” below).
Feature
Armor features describe any special rules that apply only to that particular armor. For example, some reduce or increase your statistics, and others give you special ways to use your armor slots.