Hit Points and Damage Thresholds
Hit Points represent the physical injuries and discomforts experienced by a character during your adventures. Your available Hit Points, sometimes called HP, are determined by your class. When you take damage—usually when an adversary succeeds on an attack roll against your evasion score—you mark between 1 and 3 HP, representing that you’ve lost that much health.
The number of HP you mark is determined by your class’s damage thresholds (as described in “Marking Hit Points” below). As a 1st-level character, you’ll usually mark at least 1 Hit Point on your character sheet each time you take damage; as you gain levels, you’ll become more resilient. The dark bars in the “Hit Points & Stress” section of your character sheet show the three tiers of damage you can take: Severe, Major, and Minor.
Marking Hit Points
When the GM tells you to take damage (see “Damage Rolls”), compare that number to your thresholds, and mark Hit Points depending on the tier:
- Severe Damage is equal to or above your Severe threshold; this marks 3 HP.
- Major Damage is below Severe but equal to or above your Major threshold; this marks 2 HP.
- Minor Damage is anything below your Major threshold; marks 1 HP.
If you ever mark your final available Hit Point, you must immediately make a death move (see “Death”).
Clearing Hit Points
Any time you make downtime moves (see “Downtime”), you have the opportunity to clear some of your Hit Points.
Additionally, as you level up your character, you’ll be able to permanently increase both your Damage Thresholds and your number of Hit Point slots, making your character more resilient against incoming attacks.
Optional Rule: Massive Damage
To make the game more dangerous, the table may implement a Massive threshold that’s double your Severe threshold. If you ever take Massive Damage, you mark an additional Hit Point.
Using the example above in “Marking Hit Points,” if the Guardian is dealt 32 damage (or more), they take Massive Damage and mark 4 Hit Points.