Rules

Dynamic Countdown

Dynamic Countdown

When a certain situation is being actively influenced by the players, you may choose to use a dynamic countdown to track it. Unlike a standard countdown, this doesn’t tick down every time a player rolls—instead it’s influenced by the outcome of their rolls or choices. Dynamic countdowns are often used to track larger-scale events or situations happening in the background of a complex scene. Typically, these countdowns have a starting value of 5–10.

For example, if the PCs are trying to destroy a wall or other object that doesn’t have Hit Points, a dynamic countdown can track how close they are to destroying it. Similarly, if the party’s skyship is under attack, you could use a dynamic countdown to track their escape—or if the PCs are chasing or searching for an enemy, the countdown can track how close the PCs are to catching them. (See “Chase Countdowns” below for guidance on using these countdowns for chase scenes.)

Most dynamic countdowns can be categorized as either a Progress Countdown (if working toward a desired outcome) or Consequence Countdown (if trying to avoid a dreaded outcome). The Dynamic Countdown Advancement table suggests how much to tick down the countdown die each time a PC makes an action roll.

Dynamic Countdown Advancement

Roll ResultProgress AdvancementConsequence Advancement
Failure with FearNo advancementTick down 2
Failure with HopeNo advancementTick down 1
Success with FearTick down 1Tick down 1
Success with HopeTick down 2No advancement
Critical SuccessTick down 3No advancement