Rules

Equipping, Storing, and Switching Equipment

Equipping, Storing, and Switching Equipment

As a player, you can equip weapons and armor to your character by recording them on your character sheet in the “Active Weapon” and “Active Armor” sections. When equipped, you can attack with the weapons, benefit from the armor, and gain any other features of those items.

Inventory Weapons

As you acquire new gear throughout your journey, you can carry two additional weapons (either primary or secondary, or any combination of the two) in the “Inventory Weapon” slots; there’s only so much room in your pack. The inventory weapon slots hold gear you don’t have equipped, so you aren’t wielding these items and you don’t gain their benefits.

Switching Weapons

You can use an action to equip an Inventory Weapon, moving your previous Active Weapon into your Inventory Weapon section.

Switching Armor

You can’t equip armor while in danger or under pressure. At other times, you can equip armor freely, replacing your previous Active Armor with armor you’ve purchased or otherwise acquired. Each armor uses its own armor slots, as recorded in the boxes in that section; if you switch armor, be sure to keep track of how many armor slots you’ve marked on the old and new armor, especially if you are giving your old armor to a party member. You cannot carry additional armor in your inventory.