Rules

Evasion

Evasion

Your evasion score represents your ability to avoid attacks and other unwanted effects from adversaries. This score sets the difficulty for any roll another creature makes against you (see the upcoming “Action Rolls” section). Your base evasion score is determined by your class, but it can be modified by domain cards, gear, statuses, and more.

You get to describe what your evasion score represents—take this opportunity to be creative, evocative, and deepen your character. You might be good at acrobatic dodging or precise footwork, you might parry incoming blows, you might disrupt enemy attacks with well-timed counters, or you might have magical shields or enchanted objects that ward off blows. Similarly, when an adversary misses you with an attack or other effect, you can enrich the scene by describing how you avoid the hit.

While these descriptions add to your character and to the story your group is telling together, they don’t change the normal evasion rules or give you special bonuses. For example, you might describe how you use a powerful burst of magic to redirect an arrow headed your way, but this doesn’t mean you can redirect the arrow back at the enemy who fired it and deal them the damage instead.