Rules

Optional: Falling Damage

Optional: Falling Damage

If a character falls a long way to the ground you can use the following as a guide:

  • A fall from Very Close range deals 1d10 direct physical damage.
  • A fall from Close range deals 1d20 direct physical damage.
  • A fall from Far or Very Far Range deals 1d100 direct physical damage, or death at GM discretion.

You may always increase or decrease the dice rolled to fit the story.