Gold
Gold tracks how much wealth you have with you on your journey. You can often spend it on things like items, consumables, and equipment. Some campaigns will be more or less focused on gold as a reward, so talk with your GM about how much your game will use gold. There are no set prices in this book for weapons, armor, and loot, so players aren’t locked out of adding exciting equipment to their characters simply because they aren’t playing a gold-focused campaign. The GM determines equipment prices based on the amount of gold given out during your sessions.
Gold is measured in handfuls, bags, and chests. Ten handfuls equal one bag, and ten bags equal one chest. Whenever you have marked off enough slots in a given category that you should reach the next category, instead mark one in that following category and erase all the slots in the current one. For example, if you have nine handfuls and gain another, you instead mark a bag and erase all handfuls. If you have nine bags and gain another, you mark a chest and erase all bags. If you should ever have more than one chest, you’ll need to store some of your gold elsewhere before you can take more.
These values are abstracted so that they do not need to be tracked as closely. If you want to tip a coin to a waiter or flip a coin into a well, you typically don’t need to worry about tracking it.
Optional Rule: Gold Coins
If your group wants to track gold more granularly, you can add coins as your lowest denomination. Following the pattern above, ten coins equal one handful.