Rules

Hope and Fear

Hope and Fear

Hope is a currency that represents the way fate can turn in your character’s favor during the game. You’ll start with two Hope at character creation: mark these in the Hope section of your character sheet.

Any time you “roll with Hope” on your Duality Dice—meaning your Hope die rolled higher than your Fear die—you will gain an additional Hope (to a maximum of six). During the game, you can spend your Hope to help allies, apply your life experiences to challenges, and empower your spells and abilities.

If you instead “roll with Fear” on your Duality Dice—meaning your Fear die rolled higher than your Hope die—the GM records this in their notes, and they can later spend that Fear on certain effects. Sometimes a Fear roll also introduces other complications into a scene (even if you succeed on your roll).

For more information on Hope and Fear, see “Rolling Hope and Fear ” in chapter 2.