Rules

Maps

Maps

Daggerheart is a game that can be played using both theater of the mind and maps with miniatures. The below section assumes you are using a map for combat; but if you aren’t, use whatever guidance works for your theater-of-the-mind play, and leave behind anything that doesn’t serve your table.

Maps

At any point, players or the GM may call for a map to be brought to the table. This might be to clarify positioning, showcase an environment, or simply because the table enjoys using maps and miniatures. When this happens, the GM should create (or reveal) a map of the area, and everyone should place their miniature figures or tokens within it appropriately. This can be as simple as a quick drawing on a piece of paper or as complicated as a fully-designed 3d map, as long as it presents the information players need to be able to navigate the space more clearly than in their minds. If you have the space for it, use the range measurements below as general reference when building out this map.

Some tables may almost never use maps, where others might utilize maps every session—there is not a right or wrong way to implement these in your game. Do whatever best serves the kind of play your group enjoys.