Rules

Reaction Rolls

Reaction Rolls

Some moves will prompt a reaction roll. This is a roll in response to a threat or attack, representing the character’s effort to avoid or withstand the effect.

Reaction rolls generally very similar to action rolls, except they don’t generate Hope and Fear or additional GM moves, and they don’t contribute to the action tracker, if it is in play (see “Action Tracker”). Additionally, another character can’t help you on a reaction roll—everything is happening so quickly that you’ll have to handle this alone!

When you make a reaction roll, the GM will tell you what trait to use, then you’ll make a roll with the Duality Dice, as if it were an action roll. As with action rolls, if you want to add a bonus to your reaction roll, you must decide to do so before you roll (see “Adding Bonuses to Rolls”).

NPCs can make reaction rolls too, though they follow slightly different rules (see “Adversary Reaction Rolls” in chapter 3).

Example: The GM asks Sara to make a reaction roll using Agility in order for her rogue Isabella to avoid being hit by a mage’s explosive spell. Sara rolls her Duality dice, adding her Agility, and gets a 19 with Hope. It’s a success! The GM asks her to describe how she avoids the attack.