Rules

Resistance & Immunity

Resistance & Immunity

Some abilities, spells, items, or other effects in the game might limit the amount of damage being done to a player through resistance or immunity. The text will usually specify whether this effect applies to either Physical or Magic. If it does not specify, the effect applies to all types of incoming damage.

When a creature has resistance to an incoming type of damage, they divide the damage in half (rounding up) before applying it to their thresholds. For example, you deal 25 damage to them, they would instead only take 13 damage. If multiple features give you resistance, they only count as one source of resistance.

When a creature has immunity to an incoming type of damage, they do not take any damage from the attack.

If you have resistance or immunity plus another way to reduce damage (such as marking an Armor Slot), apply the resistance or immunity first; if you wish, you can then use other methods to reduce the damage further.