Scars
If you choose to avoid death, you might take a scar. If you do, permanently cross out one of your Hope slots. You can’t use this slot to gain Hope anymore. The narrative impact of this scar is up to you; for example, you might now bear a physical scar, a painful memory, or a deep fear.
When you put a scar on your last Hope slot, it is time to end your character’s journey. Work with the GM to find a graceful and fitting way for the party to say goodbye to them at the end of the session, and prepare a new character for the next time you play.