Giant Beastmaster
Giant Beastmaster
Description: A leather-clad warrior bearing a whip and massive bow.
Motives & Tactics: Command, Maneuver, Pin Down, Make a Living, Protect Companion Animals
Tier: 2
Type: Leader
Difficulty: 16
Attack Modifier: +2
Longbow: Far | 2d6+5 phy
Major 12 | Severe 24
HP: 6
Stress: 5
Experience:
Animal Handling +3
Features
Pinning Strike - Action
Make a Longbow attack against a target. On a success, the Beastmaster may also mark a Stress to pin them to a nearby surface. A pinned target is Restrained until freed with a Finesse or Strength Roll (16). “Their arrow punches through you and pins you to the nearby terrain.”
Deadly Companion - Action
Up to twice per scene, summon a Bear, Dire Wolf, or similar Tier 1 Beast under this adversary’s control. That beast appears at a Close range and immediately activates. “They blow a whistle and a trained beast emerges, charging forward at the giant’s command.”
Two as One - Passive
When this adversary activates, you can also activate a Tier 1 Beast currently under this adversary’s control. “The beast and giant move in perfect sync, closing in together.”