Adversaries

Giant Beastmaster

Giant Beastmaster

Giant Beastmaster

Description: A leather-clad warrior bearing a whip and massive bow.

Motives & Tactics: Command, Maneuver, Pin Down, Make a Living, Protect Companion Animals

Tier: 2

Type: Leader

Difficulty: 16

Attack Modifier: +2

Longbow: Far | 2d6+5 phy

Major 12 | Severe 24

HP: 6

Stress: 5

Experience:

Animal Handling +3

Features

Pinning Strike - Action

Make a Longbow attack against a target. On a success, the Beastmaster may also mark a Stress to pin them to a nearby surface. A pinned target is Restrained until freed with a Finesse or Strength Roll (16). “Their arrow punches through you and pins you to the nearby terrain.”

Deadly Companion - Action

Up to twice per scene, summon a Bear, Dire Wolf, or similar Tier 1 Beast under this adversary’s control. That beast appears at a Close range and immediately activates. “They blow a whistle and a trained beast emerges, charging forward at the giant’s command.”

Two as One - Passive

When this adversary activates, you can also activate a Tier 1 Beast currently under this adversary’s control. “The beast and giant move in perfect sync, closing in together.”