Harrier
Harrier
Description: A nimble fighter armed with javelins.
Motives & Tactics: Harry, Kite, Flank, Profit
Tier: 1
Type: Standard
Difficulty: 12
Attack Modifier: +1
Javelin: Close | 1d8+7 phy
Major 5 | Severe 9
HP: 3
Stress: 3
Experience:
Camouflage +2
Features
Maintain Distance - Passive
After making an attack, Harrier may move anywhere within Far range. “They move with purpose across the battlefield, away from the fray.”
Fall Back - Reaction
When a PC moves into melee to make an attack, Harrier may mark a Stress before the attack roll to move anywhere within Close range and make a Javelin attack on them. A success deals 1d8+7 phy damage. “They won’t let you get close, instead turning an attack back on you.”
A nimble fighter armed with javelins.