Adversaries

Hydra

Hydra

Hydra

Description: A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Motives & Tactics: Devour, Regenerate, Terrify

Tier: 3

Type: Solo

Difficulty: 18

Attack Modifier: +3

Bite: Close | 2d10+18 phy

Major 19 | Severe 37

HP: 7

Stress: 5

Features

Many-Headed Menace - Passive

Hydra begins with three heads and can have up to five. Each time the Hydra takes Major or higher damage, it loses a head. “The hydra’s heads are terrifying, but not invulnerable.”

Relentless (X) - Passive

Hydra may activate X times per GM move, where X is the Hydra’s number of heads. “The more heads it has, the more dangerous the hydra becomes.”

Regeneration - Action

If the Hydra has any marked HP, spend a Fear to heal 1 HP and grow two heads. “The stalk of the severed head splits, grows, and becomes two new heads.”

Terrifying Chorus - Action (2)

All targets within Far range lose 2 Hope. “The dissonant screams off the Hydra make your heart sink.”

Magical Weakness - Reaction

When the Hydra takes magic damage, they become Dazed. While Dazed, they can’t use Regeneration but are immune to magic damage. The Hydra loses the Dazed condition on any roll with Fear (not including the roll that dealt it the damage that made it Dazed). “Your magical blow seems to impede the Hydra’s ability to regenerate, but lets it shrug off other magical attacks.”