Adversaries

Kelir Claw

Kelir Claw

— Tier 4

Claw segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Difficulty: 15 | HP: 5 | Stress: 0

ATK: +5 | Pincer: Very Close | 3d20 + 8 phy

Adversary Features

Strike (Very Close) - Passive

The Claws are immune to damage from attacks not made within Very Close range.

Sever Hope - Action

Make a standard attack against a PC. On a success, mark a Stress to cause the target to lose 1d4 Hope. Gain as many Fear as the Hope lost.

Grab & Hurl - Action

Make a standard attack against a target. On a success, instead of dealing damage, hurl the target within Far range in any direction. They must succeed on an Agility Reaction Roll or suffer 3d20 physical damage from the fall.

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