Knight of the Realm
Knight of the Realm
Description: A well-built soldier with heavy armor and a powerful bearing.
Motives & Tactics: Seek Glory, Show Dominance, Run Down
Tier: 2
Type: Leader
Difficulty: 15
Attack Modifier: +4
Longsword: Melee | 2d10+4 phy
Major 13 | Severe 26
HP: 6
Stress: 4
Experience:
Tactics +2
High Society +2
Ancient Knowledge +2
Features
Chevalier - Passive
Knight of the Realm has +2 difficulty when mounted. If they suffer Severe damage, they’re knocked from their mount and lose this benefit until they spend an action to re-mount. “They’re a skilled rider and know how to use the mount’s speed and strength.”
Heavily Armored - Passive
When the Knight of the Realm marks physical damage, reduce it by 3. “Their heavy armor diminishes the strength of your blows.”
Cavalry Charge - Action
If mounted, move up to a close distance and make an attack against a target within very close distance. On a success, deal 2d8+12 phy damage and the target marks Stress. “They bear down on you, lance seeking your heart as the steed thunders forward.”
For the Realm! - Action (2)
Mark a Stress to activate 1d4+1 allies. Any attacks they make in these activations deal half damage. “Their voice rings loud and clear, and their soldiers follow with vigor.”