Adversaries

Knight of the Realm

Knight of the Realm

Knight of the Realm

Description: A well-built soldier with heavy armor and a powerful bearing.

Motives & Tactics: Seek Glory, Show Dominance, Run Down

Tier: 2

Type: Leader

Difficulty: 15

Attack Modifier: +4

Longsword: Melee | 2d10+4 phy

Major 13 | Severe 26

HP: 6

Stress: 4

Experience:

Tactics +2

High Society +2

Ancient Knowledge +2

Features

Chevalier - Passive

Knight of the Realm has +2 difficulty when mounted. If they suffer Severe damage, they’re knocked from their mount and lose this benefit until they spend an action to re-mount. “They’re a skilled rider and know how to use the mount’s speed and strength.”

Heavily Armored - Passive

When the Knight of the Realm marks physical damage, reduce it by 3. “Their heavy armor diminishes the strength of your blows.”

Cavalry Charge - Action

If mounted, move up to a close distance and make an attack against a target within very close distance. On a success, deal 2d8+12 phy damage and the target marks Stress. “They bear down on you, lance seeking your heart as the steed thunders forward.”

For the Realm! - Action (2)

Mark a Stress to activate 1d4+1 allies. Any attacks they make in these activations deal half damage. “Their voice rings loud and clear, and their soldiers follow with vigor.”