Merchant Baron
Merchant Baron
Description: An accomplished merchant with a large operation under their command.
Motives & Tactics: Abuse Power, Gather Resources, Mobilize Minions
Tier: 2
Type: Social
Difficulty: 13
Attack Modifier: -2
Rapier: Melee | 2d8+12 phy
Major 9 | Severe 19
HP: 5
Stress: 3
Experience:
Trade +4
Nobility +2
Features
Everyone Has a Price - Action
If Merchant Baron knows a target’s motive, Spend a Fear to offer a target a dangerous bargain. If used on a PC, they must make a Reaction Roll with Presence (17). If they fail, they can mark 2 Stress or take the deal. “The baron’s eyes glimmer as they make you an offer you dare not resist.”
Eyes Everywhere - Reaction
(Countdown 6 - Loop)
Activate when Merchant Baron first becomes relevant to the story. When triggered, spies learn the motive of a target character (NPC or PC). “The merchant baron has agents throughout the land, scouring for the most valuable commodity: leverage.”
The Best Muscle Money Can Buy - Action
Once per scene, mark Stress to summon 1d4+1 Tier I guards to enforce the Merchant Baron’s will. They appear at a Far distance. “The Baron snaps, and a group of rough-looking toughs emerge from the back room.”