Adversaries

Minor Fire Elemental

Minor Fire Elemental

Minor Fire Elemental

Description: A living flame the size of a large bonfire.

Motives & Tactics: Start Fires, Encircle Enemies, Grow in Size, Intimidate

Tier: 1

Type: Solo

Difficulty: 13

Attack Modifier: +3

Elemental Blast: Far | 3d6 mag

Major 7 | Severe 15

HP: 7

Stress: 3

Features

Relentless (2)

This adversary may activate twice in a GM move. “They move with incredible speed.”

Consume Kindling - Reaction

When you move onto any objects that are highly flammable, consume them to clear 1 HP or 1 Stress. You may do this three times a scene. “The Elemental spits with fire, consuming the barrels beneath it, growing stronger.”

Scorched Earth - Action

Mark a Stress to choose a point within Far range. The ground within Very Close range of that point immediately bursts into flames. Anyone within this area must make an AgilityReaction Roll (13), or take 2d6+5 magic damage from the flames. On a success, they take half damage instead. “The ground glows red hot around you, suddenly bursting into flames.”

Explosion - Action

Spend a Fear to erupt in a fiery explosion. Make an attack against all targets within Close range. Any you succeed against are thrown back to Far range and take 3d4+10 mag damage. Armor if half as effective against this damage. “A massive, fiery explosion rocks the battlefield.”

A living flame the size of a large bonfire.