Oracle of Doom
Oracle of Doom
Description: A towering immortal and incarnation of fate, cursed to only see bad outcomes.
Motives & Tactics: Toss Aside, Change Environment, Dishearten, Condemn
Tier: 4
Type: Solo
Difficulty: 20
Attack Modifier: +8
Psychic Attack: Far | 2d8+30 mag
Major 40 | Severe 80
HP: 13
Stress: 10
Experience:
Boundless Knowledge +4
Features
Terrible Knowledge - Passive
The Oracle of Doom instantly knows a personal nightmare of every mortal that comes within their sight. “The Oracle seems to know exactly what you’re afraid of, as if it has observed your nightmares.”
Vengeful Fate - Reaction
Any time this adversary marks HP from an attacker within Very Close range, mark a Stress to send the attacker flying back to Far range, dealing them 2d10+10 phy damage. Damaged targets may mark a Stress to make an AgilityReaction Roll to take half damage instead. “The Oracle bats you away as casually as you might swat a bug.”
Walls Closing In - Passive
Any time a target within Very Far of Oracle of Doom rolls a failure, they mark a Stress. “Each failure adds a brick to a wall of worry that this might be your personal Doom.”
Pronounce Fate - Action - Fear
Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a KnowledgeReaction Roll or lose all Hope and take 2d20+12 magic damage that cannot be reduced by armor. On a success, they take half damage and lose only 1 Hope. “The Oracle levels a massive finger at you and you are transported to your worst nightmare.”
Summon Tormentors - Action (2)
Mark a Stress to summon 2d4 minions relevant to one of the PC’s personal nightmares at Close range to the PC (Tier 2 or below). This can only be performed once per party member. “The Oracle claps, and terrors emerge from a cloud of mist to bring your fears to life.”