Pirate Captain
Pirate Captain
Description: A charismatic sea dog with an impressive hat, eager to raid and plunder.
Motives & Tactics: Command, Raid, Plunder, Make ‘em Walk the Plank
Tier: 1
Type: Leader
Difficulty: 14
Attack Modifier: +4
Cutlass: Melee | 2d8 phy
Major 7 | Severe 14
HP: 7
Stress: 5
Experience:
Sailor + 3
Commander + 2
Features
Swashbuckler - Passive
Any incoming damage below 14 causes the attacker to mark a Stress. “You begin to realize: you might not win this fight.”
Reinforcements - Action
Mark a Stress to summon a Pirate Raiders Horde that enters at Far range. This can only be done once per scene. “The captain whistles, and more pirates pour out from the ship’s hold.”
No Quarter - Action
Spend a Fear to choose a target who has more than two pirates within melee range of them. The Captain leads the pirates in hurling threats and promises of a watery grave. The target must make a PresenceReaction Roll or suffer 1d4+1 Stress. They still mark a Stress on a success. “This is a battle of blades and of insults, it seems.”
A charismatic sea dog with an impressive hat, eager to raid and plunder.