Adversaries

Red Ooze

Red Ooze

Skulk — Tier 1

A moving mound of translucent flaming red slime.

Motives & Tactics: Camouflage, consume and multiply, ignite, start fires

Difficulty: 10 | Thresholds: 6 / 11 | HP: 5 | Stress: 3

ATK: +1 | Ooze Appendage: Melee | 1d8 + 3


Experience: Camouflage +3

Adversary Features

Creeping Fire - Passive: The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.

Ignite - Action: Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is Ignited until they’re extinguished with a successful Finesse Roll (14). While Ignited, the target takes 1d4 magic damage when they make an action roll.

Split - Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.

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