Spectral Captain
Spectral Captain
Description: A ghostly commander leading their troops beyond death.
Motives & Tactics: Rally Troops, Rehash Old Battles, Move Through Solid Objects
Tier: 2
Type: Leader
Difficulty: 16
Attack Modifier: +3
Longbow: Far | 2d10+10 phy
Major 13 | Severe 26
HP: 6
Stress: 4
Experience:
Decades-old Knowledge +4
Features
Ghost - Passive
Spectral Captain has resistance to physical damage and may mark a Stress to move a Close distance through solid objects (walls, people, etc.) “Their translucent form passes through solid objects like a hand through water.”
Hold Fast - Reaction
When Spectral allies are forced to make a Reaction roll, mark Stress to give all of them a +2 modifier on that roll. “The captain bolsters their troops with words, helping them weather your attacks.”
Unending Battle - Action
Spend a Fear to return up to 1d4+1 ‘killed’ Spectral allies to the battle in the location where they first appeared. They have all Stress/HP cleared. “The commander calls for reinforcements, and the same ghosts you’ve already defeated re-appear without a scratch on them.”