Adversaries

Village Elder

Village Elder

Social — Tier 1

An elder of a forest village who can call upon nature magic to provide for their people.

Motives & Tactics: Care for the community, judge, speak softly, uphold tradition

Difficulty: 14 | HP: 2 | Stress: 4

ATK: -2 | Dagger: Melee | 1d4 + 2


Experience: History +2, Nature’s Friend +3, Pillar of the Community +3

Adversary Features

Age Taught Me Well - Passive: All action rolls to deceive the Elder have disadvantage.

No Hospitality - Action: Mark a Stress to forbid any of the Elder’s allies from selling or providing comfort to a target or their allies for the next 2d6 days.

There Will Be Peace - Reaction: When a creature attacks someone within the village who the Elder can see, you can spend 2 Fear . That creature must lose all Hope, mark 2d4 Stress, and succeed on a Presence Reaction Roll (15) or fall Unconscious until 1d4 hours have passed. While Unconscious, the target can’t make action rolls, can’t speak, and automatically fails all reaction rolls. Once the Elder uses this reaction, they can never do so again.

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