War Wizard
War Wizard
Description: A battle-harded mage trained in destructive magic.
Motives & Tactics: Develop New Spells, Shatter Formations, Seek Power
Tier: 2
Type: Ranged
Difficulty: 16
Attack Modifier: +4
Staff: Far | 2d8+12 phy
Major 11 | Severe 23
HP: 5
Stress: 6
Experience:
Tactics +2
Magical Knowledge +2
Features
Battle Teleport - Passive - Spell
War Wizard may mark Stress to teleport to a location within a Far distance before or after making a basic attack. “They pop in and out, nearly impossible to pin down.”
Warding Sphere - Reaction - Spell
When War Wizard takes damage from an attack within Close range, the attacker takes 2d4+3 magic damage. On a result of 10+, this ability deactivates until War Wizard marks Stress to reactivate it. “Part of the force of your blow reflects back on you.”
Eruption - Action - Spell
Mark Stress and choose a point within a Far range. A Very Close area around that point erupts into impassable terrain. Anyone within that area must make an AgilityReaction Roll (14) or be thrown back by a Close distance and take 2d10+4 physical damage. Targets that succeed are not moved and take half damage. “The Wizard points and the ground detonates, throwing you back.”
Arcane Artillery - Action - Spell
Spend a Fear to unleash a precise hail of magical blasts. Every opponent within Far range takes 2d10+10 magic damage. Characters may make an Agility Reaction Roll (156) to take half damage. “They raise their staff and call down a hailstorm of magical bolts.”