Armored Sentinel
(Armadillo, Pangolin, Turtle, Etc.)
+1 Strength | Melee Strength d8+2 (phy) | Evasion: +1
Take advantage on: Dig, Protect, Locate
Armored Shell: You have resistance to physical damage. You may also mark an armor slot to tuck into your armor. If you do, physical damage is also reduced by your armor score (after being halved), but you can’t perform any other action except moving without leaving this form.
Cannon Ball: You can mark stress to be thrown or launched at an opponent. An ally makes an attack roll with Agility or Strength against a target within Close range. On a success, deal d12+2 damage using the thrower’s proficiency. If there is another enemy very close to the target, on a success you can also spend a Hope to ricochet off the first enemy and hit the second for half damage.
You transform into an armadillo, pangolin, turtle, or similar.