As an additional downtime move, you may roll 1d6 to see what you forage. Work with the GM to describe it, and add it to your inventory as a Consumable. Your party may carry up to five foraged Consumables at a time.
- A unique food. (Clear 2 Stress)
- A beautiful relic. (Earn 2 Hope)
- An arcane rune. ( +2 to a Spellcast Roll)
- A healing vial. (Clear 2 Hit Points)
- A luck charm. (Reroll all Duality or Damage Dice)
- You may choose one of the above options.
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Forager
As an additional downtime move, you may roll 1d6 to see what you forage. Work with the GM to describe it, and add it to your inventory as a Consumable. Your party may carry up to five foraged Consumables at a time.
- A unique food. (Clear 2 Stress)
- A beautiful relic. (Earn 2 Hope)
- An arcane rune. ( +2 to a Spellcast Roll)
- A healing vial. (Clear 2 Hit Points)
- A luck charm. (Reroll all Duality or Damage Dice)
- You may choose one of the above options.
Ability