Rune Ward
You have a deeply personal trinket that can be infused with protective magic and held as a ward by you or an ally. Describe what it is and why it’s important to you. When the holder of the ward takes damage, they can spend a Hope to reduce it by 1d8. If the ward die rolls an 8, its power will temporarily end after it reduces damage this turn. It can be recharged for free on your next rest.