Tempest
Choose one of the following tempests and make a Spellcast Roll against all targets in far range. Any you are successful against experience its effects until the GM spends a Fear to end this spell:
- Blizzard - Deal 2d20+8 magic damage and make them Vulnerable.
- Hurricane - Deal 3d10+10 magic damage. Choose a direction the wind is blowing. Targets can’t move against the wind.
- Sandstorm - Deal 5d6+9 magic damage and attacks beyond melee range are now at disadvantage.