Environments

Radiant Obligation Bank

Radiant Obligation Bank

Radiant Obligation Bank

Description: Stronghold-temple of the worst among Gindlia’s plutocrats, a testament to cancerous greed.

Tone & Feel: Opulent but heartless, tidy yet soul-stained.

Tier: 3

Type: Exploration

Difficulty: 18

Potential Adversaries:

Debtguard, Lockdown Automaton, Vaultgeist, Banskimmer’s Union Thieves

Features

Temple of Greed - Passive

Access to any part of an Arkvault is tightly-controlled. Access is allowed only by specific invitation or through presenting yourself with impressive deception via forgery, lush garments, and more. (Presence 17). PCs that gain entry may get a tour of the Arkvault’s facilities and security features, but access to the vaults themselves are another matter.

Who can you trick or bribe into inviting you to visit? What persona do you adopt to bluff your way inside?

Undying Vigilance - Reaction

Any character noticed where they shouldn’t be is intercepted by 1d4 Debtguard who will take them back to ‘acceptable’ areas if they appear like they belong or arrest them if they don’t. If the PCs slip past the Debtguard, activate a Lockdown Automaton to intercept them at any major entrance or exit.

Who are these debtguard? What pointless ornamentation was actually a magical sensor?

Arkvault - Passive

Breaking into an Arkvault requires a Progress Countdown (8) to successfully align the entangling co-location runes. Characters with the unique vault key (held by the Bank Manager) may tick the clock down twice for free.

What does the vault door look like? Which of the entangled vaults are the PCs trying to access and how can you tell them apart?

Another One for the Hoard - Action

Spend a Fear to reveal that this vault has been possessed by a Vaultgeist, jealously guarding their hoard.

Who was this Vaultgeist in life? What remnants of their memory and personality remain, not yet consumed by avarice?

Stronghold-temple of the worst among Gindlia’s plutocrats, a testament to cancerous greed.