Rules

Withered

Withered

Adversaries and Environments you use in a Witherwild campaign can have the “Withered” tag added to their Type. When it does, also describe how the Witherwild has changed or impacted how it would normally operate or appear.

Anytime a PC takes Severe damage from an adversary or environment that is “Withered,” gain a Fear token and place it on a PC’s character sheet, now called a Wither token. When you do, the PC must roll their Fear die. If they roll at or below the number of Wither tokens on their sheet, they immediately take a scar and clear all tokens, describing how the Witherwild changes them permanently.

At the end of each session, clear all Wither tokens from the PC’s sheets and gain them as Fear. If a character ever dies with Wither tokens on their sheet, their body is instead taken over permanently by the Witherwild.