Introduction
Open Beta Quickstart Adventure
Introduction
Welcome to the Daggerheart Open Beta Playtest!
In this quickstart adventure, we will provide everything you need to learn the basics of playing the game.
Before you begin, you’ll need 3-6 players. 2-5 of those players will be PCs, or player characters. They will create a character who will inhabit the world. One player will be the game master, or GM, who is in charge of representing the world at large, asking questions, adjudicating dice rolls, and leading the narrative. In normal play, PCs would make their own characters and the GM would build their own story. For the Quickstart, both portions are already prepared. We highly recommend the GM read through each page on their own before players arrive, as well as watch the Daggerheart actual play available at: www.daggerheart.com
Materials
Along with a printed version of this Quickstart Adventure packet, you’ll need:
- A pencil for each player, and a pair of scissors.
- A set of polyhedral dice: 4-sided (d4), 6-sided (d6), 8-sided (d8), 10-sided (d10), 12-sided (d12) and twenty-sided (d20). Ideally, one set per player.
- A set of two d12s of different colors. Ideally, one set per player.
- A handful of character tokens, at least 7 for each player. These can be anything small you have lying around that won’t be confused for dice.
- 6 Fear tokens for the GM. These can be anything small you have lying around that won’t be confused for dice.
Getting Started
Start by having the GM read The Sablewood Messengers section below aloud.
“Marlowe Fairwind, the right-hand sorcerer of King Emeris, has gathered her most trusted allies to carry an important package to Hush, a small village within the ancient forest of Sablewood. The crate is large, heavy and sealed with magic, addressed to the Whitefire Arcanist. You’ve been given a map and a carriage, and the promise of reward upon your arrival.”
The Sablewood Messengers
CHOOSING CHARACTERS
There are five pre-generated characters to choose from in this Quickstart Adventure. The GM should read the options to the players and have them take the four page character packet of the one they would like to play:
Marlowe Fairwind , the Loreborne **** Elf Sorcerer
She is the personal mage to King Emeris, and is responsible for bringing this group together. She appears calm, until she isn’t. Marlowe must be played during this adventure.
Barnacle , the Underborne **** Ribbet Rogue
There is no danger he will not get into, and no situation he cannot get out of. He fears water and will not swim.
Garrick Reed , the Highborne **** Human Warrior
A defector from a distant military force, he approaches most conflict with a “kill ‘em with kindness” attitude.
Khari Nix , the Ridgeborne **** Giant Guardian
Loyal to the end, with a dry sense of humor, she will suffer no fools. Khari was practically born with an axe in her hand.
Varian Soto , the Wildborne **** Katari Ranger
They take a “shoot first, ask questions later” approach. Any problem that can’t be solved with a bow, isn’t a problem yet.
Then give the game master their GM packet to continue.