Adversaries

Green Ooze

Green Ooze

Green Ooze

Description: A moving mound of translucent green slime.

Motives & Tactics: Creep up, Envelop, Camouflage, Consume & Multiply

Tier: 1

Type: Skulk

Difficulty: 8

Attack Modifier: +1

Ooze Appendage: Melee | 1d6+2 mag

Major 5 | Severe 10

HP: 5

Stress: 2

Experience:

Camouflage +3

Features

Slow (2) - Passive

The GM must spend two tokens to activate this adversary. “They take a moment to react, and you can tell they’re not as quick as you are.”

Acidic Form - Passive

Any successful melee attacks this creature makes also marks an Armor Slot on the target. This doesn’t reduce any damage. “The residue eats away at your armor, corroding it slowly.”

Envelop - Action

Make an attack against a target in melee. On a success, envelop them, immediately dealing 2 Stress. Every time an action token is placed on the tracker, deal an additional Stress. They will break free the next time the ooze takes Severe damage. “The ooze encircles you, drawing you into its gelatinous form.”

Split - Reaction

When this adversary marks its 3rd Hit Point, spend a Fear to split it into two Tiny Green Oozes (with no marked Hit Points or Stress). They may immediately activate without spending tokens. “You watch as the damage you’ve done splits it in half… becoming two oozes instead of one.”

A moving mound of translucent green slime.