Adversaries

Head Vampire

Head Vampire

Leader — Tier 3

A captivating undead dressed in aristocratic finery.

Motives & Tactics: Create thralls, charm, command, fly, intimidate

Difficulty: 17 | Thresholds: 22 / 42 | HP: 6 | Stress: 6

ATK: +5 | Rapier: Melee | 2d20 + 4


Experience: Aristocrat +3

Adversary Features

Terrifying - Passive: When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Look into My Eyes - Passive: A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.

Feed on Followers - Action: When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.

The Hunt Is On - Action: Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.

Lifesuck - Reaction: When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.

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