Head Vampire
Head Vampire
Description: A captivating aristocratic undead, dressed in aristocratic finery.
Motives & Tactics: Intimidate, Command, Charm, Fly, Create Thralls
Tier: 3
Type: Leader
Difficulty: 17
Attack Modifier: +5
Rapier: Melee | 2d8+20 phy
Major 24 | Severe 48
HP: 8
Stress: 6
Experience:
Aristocrat +3
Features
Feed on Followers - Action
When this creature is in melee with a follower (any allied adversary), they may deal 1 HP to them to clear 2 HP on themselves. “The vampire grabs one of their lackeys and drains them of blood.”
The Hunt is On - Action
Spend a Fear to summon 1d4 Vampires, who appear at Far range. All of these Vampires immediately activate. “The vampire calls, and their thralls answer.”
Lifesuck - Reaction
Every time this adversary activates, roll a d8. On a 6+, all targets within Very Close range lose 1 HP. “The vampire’s eyes flash, and you see life force seeping out of everyone around them.”
Look Into My Eyes - Reaction
Any targets who enter melee range of the Head Vampire have to make an InstinctReaction Roll or place an action token on the tracker. “Oh, you got lost for a moment didn’t you?”