Adversaries

Head Vampire

Head Vampire

Head Vampire

Description: A captivating aristocratic undead, dressed in aristocratic finery.

Motives & Tactics: Intimidate, Command, Charm, Fly, Create Thralls

Tier: 3

Type: Leader

Difficulty: 17

Attack Modifier: +5

Rapier: Melee | 2d8+20 phy

Major 24 | Severe 48

HP: 8

Stress: 6

Experience:

Aristocrat +3

Features

Feed on Followers - Action

When this creature is in melee with a follower (any allied adversary), they may deal 1 HP to them to clear 2 HP on themselves. “The vampire grabs one of their lackeys and drains them of blood.”

The Hunt is On - Action

Spend a Fear to summon 1d4 Vampires, who appear at Far range. All of these Vampires immediately activate. “The vampire calls, and their thralls answer.”

Lifesuck - Reaction

Every time this adversary activates, roll a d8. On a 6+, all targets within Very Close range lose 1 HP. “The vampire’s eyes flash, and you see life force seeping out of everyone around them.”

Look Into My Eyes - Reaction

Any targets who enter melee range of the Head Vampire have to make an InstinctReaction Roll or place an action token on the tracker. “Oh, you got lost for a moment didn’t you?”