Character Traits
These values reflect your natural or trained ability in each of the core six stats—Agility, Strength, Finesse, Knowledge, Instinct, and Presence. The verbs after each trait (such as Sprint, Leap, and Maneuver) are examples of actions you might take that would involve that trait; these words are just inspiration, and they don’t limit what that trait might be used for.
Agility: Sprint, Leap, Maneuver
A high Agility score means you’re faster on your feet, nimbler on difficult terrain, and quicker to react to danger. You’ll roll with Agility to scurry up a rope quickly, sprint to cover, or bound from rooftop to rooftop.
Strength: Lift, Smash, Grapple
A high Strength score means you’re better at feats that test your physical prowess and bodily fortitude. You’ll roll with Strength to break through a door, lift heavy objects, or hold your ground against a charging foe.
Finesse: Control, Hide, Tinker
A high Finesse score means you’re dexterous and accurate. You’ll roll with Finesse for tasks that require fine motor control - being precise, careful, and quiet – like using fine tools, escaping notice, or striking with an exacting aim.
Instinct: Perceive, Sense, Navigate
A high Instinct score means you have a keen sense of your surroundings and a natural intuition. You’ll roll with Instinct to sense danger, notice details in the world around you, or track an elusive foe.
Presence: Charm, Perform, Deceive
A high Presence score means you have a strong force of personality and a facility with social situations. You’ll roll with Presence to plead your case, intimidate a foe, or get all eyes on you.
Knowledge: Recall, Analyze, Comprehend
A high Knowledge score means you know information others don’t and understand how to apply your mind through deduction and inference. You’ll roll with Knowledge to interpret facts, see the patterns clearly, or remember important information.
Distribute Trait Modifiers
Trait modifiers are the values associated with each trait. When you make an action roll using one of these traits, that trait’s modifier adjusts the roll’s final result by that number.
Distribute the following starting modifiers across your character traits in any order you wish: +2, +1, +1, 0, 0, -1.
When distributing these modifiers, consider what actions you want to be good at, what weapon you want to use during your attacks, and what kind of spellcasting you’ll be doing, if any. We’ll cover weapons and spells in future sections, but if you don’t know how to distribute your stats, you may always refer to the Character Guide for suggested stats. You can also change these stats around as needed during character creation, as well as after your first few sessions of play if you feel like you made a wrong decision.