Adversaries

Outer Realms Abomination

Outer Realms Abomination

Outer Realms Abomination

Description: A chaotic mockery of life, constantly in flux.

Motives & Tactics: Demolish, Undermine, Warp

Tier: 4

Type: Bruiser

Difficulty: 21

Attack Modifier: +2d4

Massive Pseudopod: Very Close | 4d6+20 mag

Major 35 | Severe 71

HP: 9

Stress: 5

Features

Chaotic Form - Passive

Each time this adversary attacks, roll 2d4 and use that as their attack modifier (as reflected in the attack modifier section). “The beast’s form is constantly in flux, attacking with a differently-shaped pseudopod each time.”

Disorienting Presence - Passive

Targets damaged by this adversary must make an InstinctReaction Roll (21). On a failure, they immediately place a token on the action tracker. “The abomination’s strikes come at odd angles and attack your very sense of self, disrupting your battlefield awareness.”

Unreal Form - Reaction

When this adversary takes damage, reduce that damage by 1d20. “Your blow hits the creature’s form as if it was rock. No, wood. It’s different every time.”

Reality Quake - Action - Fear

Spend a Fear to rattle the edges of reality near this adversary. All targets within Far range must make a KnowledgeReaction Roll (21). Any who fail become un-stuck from reality until the end of the scene. While an un-stuck target spends Hope or Armor Slots or marks Hit Points or Stress, they must always spend/mark double the amount. Targets that succeed mark a Stress. “The creature twists into itself, then pulses, shaking the walls of reality and untethering you from this realm.”