Secret-Keeper
Secret-Keeper
Description: A cell leader with a direct channel to the Fallen Gods, wearing fine robes and wielding an ancient staff.
Motives & Tactics: Amass Greater Power, Take Command, Plot in Secret
Tier: 2
Type: Leader
Difficulty: 16
Attack Modifier: +3
Sigil-laden Staff: Far | 2d8+10 mag
Major 13 | Severe 26
HP: 6
Stress: 4
Features
Our Master’s Will - Reaction
When the GM activates an ally within Far distance, Secret-Keeper may Mark Stress to add a token to the action tracker. “The Secret-Keeper’s voice carries the weight of dread, chilling your blood.”
Seize Your Moment - Action
Spend a Fear to activate 1d4 allies to attack. Their attacks deal half damage. “When they call, the cultists answer, swarming to attack.”
Summoning Ritual - Reaction - Spell
Countdown (6)
Activate when a hostile target is spotted. When triggered, summon a Minor Demon within a Close distance. Each time Secret-Keeper marks HP, add the number of HP marked to this Countdown. “Their leader’s hands glow with eerie light, chanting a ritual of summoning. Whatever they’re calling out to, it’s not good.”
Fallen Hounds - Reaction
Once per scene, when Secret-Keeper takes Major or worse damage, mark a Stress to summon a Demonic Hound Pack. They appear at a Close distance and immediately activate (no token required). “The Secret-Keeper reels from the blow, then throws a sulfurous pouch to the ground. From it springs a pack of monstrous hounds, eager for the hunt.”