Adversaries

Vault Guardian Turret

Vault Guardian Turret

Vault Guardian Turret

Description: -

Motives & Tactics: Concentrate Fire, Mark, Lock Down, Protect

Tier: 3

Type: Ranged

Difficulty: 16

Attack Modifier: +3

Magitech Cannon: Far | 2d12+15 mag

Major 20 | Severe 32

HP: 5

Stress: 4

Features

Slow (2) - Passive

It takes 2 action tokens to activate this adversary. “They move slowly, having a hard time keeping up with you.”

Concentrate Fire - Action

Mark a Stress when another adversary does damage to a target within Far range of the Turret to add the Turret’s damage to the total. “The Turret locks on to their ally’s attack and pours on supporting fire.”

Mark Target - Action

Spend a Fear to mark a target within Far range. The marked target’s Evasion is halved. Removed Marked if the Turret is destroyed or the Marked target becomes Hidden. “The Turret beeps and you feel a presence watching you as if from all sides.”

Detonation - Reaction

When this adversary is destroyed, it explodes to deal 3d20 magic damage to all targets within Very Close range. Targets may make a reaction roll with Agility (17) to take half damage. If they roll a critical success, they take no damage. “The turret slums, then a beeping starts and increases in pace before the whole thing explodes in a burst of ancient magic.”