Those of goblin ancestry are small humanoids typically recognized by their large eyes and massive, membranous ears.
Because of these physical features, they tend to have keen hearing and eyesight that allows them to perceive details at a greater distance, in darkness, or in less optimal environments. Their skin and eye colors are incredibly varied with no one hue, either vibrant or subdued, more dominant than another. Their height ranges from 3 feet to 4 feet and each of their ears is about the size of the individual’s head. Goblins are known to use ear positions to very specific effect when communicating non-verbally. The goblin lifespan is roughly 100 years and many will maintain their keen hearing and sight well into advanced age.
Features
Danger Sense: Once per short rest, mark a Stress to make an adversary reroll an attack against you or an ally within Very Close range of you.
Surefooted: You ignore disadvantage on Agility rolls.
Goblin ears are very large and roughly the size of their head. Because of their size the ears are flexible and goblins often emote using them. Certain goblin words are more clearly expressed with their ears. The expressive nature of goblin ears means many goblins will decorate their ears with many accessories and modifications. Goblin eyes are also large and expressive. Many goblins don’t have visible sclera, while others do. Goblins that live deep underground may have milky white eyes.
Goblin
Those of goblin ancestry are small humanoids typically recognized by their large eyes and massive, membranous ears.
Danger Sense: Once per short rest, mark a Stress to make an adversary reroll an attack against you or an ally within Very Close range of you.
Surefooted: You ignore disadvantage on Agility rolls.
Ancestry