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Book of Grynn

Book of Grynn

Arcane Deflection: Once per long rest, spend a Hope to completely negate any incoming damage from a single attack on you or an ally very close to you.

Time Lock: Target a non-living object within far range. That object stops in time and space exactly where it is until the end of the scene. If a creature tries to move it, make a Spellcast Roll against them to maintain this spell.

Wall of Flame: Use an action to mark a Stress and create a temporary wall of magical flame between two points within far range. Anything that passes through it takes 4d10+3 magic damage.

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Book of Grynn

Arcane Deflection: Once per long rest, spend a Hope to completely negate any incoming damage from a single attack on you or an ally very close to you.

Time Lock: Target a non-living object within far range. That object stops in time and space exactly where it is until the end of the scene. If a creature tries to move it, make a Spellcast Roll against them to maintain this spell.

Wall of Flame: Use an action to mark a Stress and create a temporary wall of magical flame between two points within far range. Anything that passes through it takes 4d10+3 magic damage.

Grimoire