Book of Grynn
Arcane Deflection: Once per long rest, spend a Hope to completely negate any incoming damage from a single attack on you or an ally very close to you.
Time Lock: Target a non-living object within far range. That object stops in time and space exactly where it is until the end of the scene. If a creature tries to move it, make a Spellcast Roll against them to maintain this spell.
Wall of Flame: Use an action to mark a Stress and create a temporary wall of magical flame between two points within far range. Anything that passes through it takes 4d10+3 magic damage.