Midnight Spirit
Spend a Hope to summon a humanoid-sized spirit that can move or carry things you can see until your next short rest.
You may also send it to make an attack on an enemy. When you do, make a Spellcast Roll against a target within very far range of you. On a success, roll an amount of d6 equal to your Spellcast Trait and deal that much magic damage to the target. The spirit then dissipates.
You can only have one spirit at a time.