Environments

Pneumanite Mine

Pneumanite Mine

Pneumanite Mine

Description: A tightly-controlled mine, worked almost entirely populated by the insolvent dead.

Tone & Feel: Rich yet hollow, the boiling-over rage of the living

Tier: 3

Type: Traversal

Difficulty: 16

Potential Adversaries:

Debtguard, Stonewraith, Acid Burrower, Katari Burglar

Features

Do Not Cross - Passive

Protestors form a picket line outside the mine, decrying the exploitation of the dead and demanding a chance to earn a literal and figurative living.

Can they provide cover for your entrance? Do you join them and incite a riot?

The Dead Don’t Need to Breathe - Reaction

The tunnels and shafts of the mine are not safe for the living. When characters travel below the surface level, activate a Countdown (Loop 4) that ticks down any time a character rolls with Fear. When triggered, each character must mark Stress from smoke and fumes.

Tunnels & Shafts

The stairs and tunnels are barely safe enough for the debtguard, let alone the living. Moving up or down a level or navigating to a particular part of the mine requires an action roll (suggested: Finesse for moving safely through an unstable tunnel, Agility for climbing/descending, Instinct for navigation).

Cave-In - Action

Spend a Fear to trigger a cave-in caused by lax safety standards and rapacious mining. All characters within a Far distance must make an Agility Reaction Roll (16) or be pummeled by rocks, taking 2d8+20 phy damage and marking 2 Stress (half damage and 1 Stress on a success). Digging out or through a collapsed tunnel requires a Progress Countdown (8).

A tightly-controlled mine, worked almost entirely populated by the insolvent dead.